![]() ![]() ![]() The source code repository is available on GitHub. This is useful if you want to study the code, customize it, extend it, or need to perform debugging. If you have knowledge of C++, you can gain full access to the source code. This allows anyone to pick up Unreal Engine and create a working prototype of a fully functional product in a short amount of time without touching one line of code. With Blueprints, you can define object behavior, how objects interact with each other, toggle input controls, animations, gameplay flow, and more without any knowledge of coding whatsoever. Behind the scenes, games are created using code, such as C++. It’s a visual scripting tool that lets you completely bypass the need to know any code in C++. One of Unreal Engine’s most prominent features is Blueprints. Note: This app uses a custom installer (and not the standard App Store installer).What main features does Unreal Engine have? To learn more about the plug-in features, see the videos on the Maya Learning channel. Scene timecode is streamed to Unreal as metadata, allowing play head synchronization between Maya and Unreal.įor customers still on Unreal 4.27, the plugins for v1.1.1 are available at the following links:įor more details on how to connect Maya to Unreal, see Connecting Unreal Engine 4 to Maya with Live Link or How to use Unreal® Live Link for Autodesk® Maya® plug-in.Lighting adjustments including color, intensity, cone angle, and penumbra angle are supported.Camera attributes including transforms, angle of view, focal length, film gate, camera aperture, film aspect ratio, depth of field, focus distance, and fStop are supported.BlendShapes are supported, enabling you to make changes to characters such as facial expressions and lip-syncing, and see them in-context in Unreal.Joint hierarchy transforms can be connected, allowing for character-to-character animation streaming.The new streamlined interface lets you easily define and manage which Maya assets will be streamed to Unreal.A simplified installation experience allows you to get up-and-running in a matter of minutes.The source code is available under the MIT license in GitHub here.The Unreal Engine version is selected through a new drop-down menu in the UI. When live linking a skeleton joint from Maya to Unreal, you can choose to stream any keyframed custom attributes. Fixed an issue where the previous frame was sent to Unreal instead of the current frame.Character Streaming can be paused - Streaming character data can now be paused making it easier when working with long sequences or complex skeletons.Creation of Unreal assets directly in the Maya UI - Blueprint Instances, Lights, Cameras and Level or Animation sequences can be created directly through the Maya UI.Bi-Directional Playheads - Timelines in Maya and Unreal are synchronized and the playhead can be manipulated in Maya or Unreal.Asset Linking - Assets in Maya can be linked to assets in Unreal allowing animations to be pushed directly to the engine.New UI Layout - The UI has been updated to include features like Sync Time, Pause Character Animation Streaming and the new Asset Linking functionality. ![]()
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