Within minutes of starting up the game, I came across a team of three people in the Black Forest of Germany, all dressed in military garb. One awesome feature of the game is distance-calibrated voice chat that simulates the travel of real sound, which I think adds some much-needed immersion to a multiplayer game with abysmal graphics. With thousands of other real people playing around the clock, you’re given the choice to survive with others or go it alone. I love the depth of research that went into development of historically and culturally specific storylines for each map, which can be pieced together via journals and notes found everywhere from grocery stores to top-secret military complexes. You are given the option to play all around the post-apocalyptic world, from the icy Yukon to balmy Hawaii, and each area presents unique challenges, from wild animals to deadly nuclear radiation–I actually died from both simultaneously at one point (don’t ask how). These individuals, known as the Unturned, fight to liberate the world from the plague.Īs one of the Unturned, you are dropped into a very low-poly world of hostile, zombified citizens. Among billions infected, only a tiny minority survive by immunity or isolation. In a lab experiment gone wrong, a dubious biotechnology organization known as Scorpion Seven “accidentally” unleashes a horrific mind-melting plague which rapidly spreads around the world. While it has its moments of magic and pure genius, it can’t outdo games like Minecraft, which has more freedom and a better inventory system.Recently, I tried out a survival video game known as Unturned 3.0, developed in Canada by a single person, Nelson Sexton. It’s compatible with pretty much any computer.y computer. Unturned is available on Windows 7 and up, Linux, and MacOS X High Sierra. If you’re running an older system, expect a lot of frame rate drops and freezes. Nelson’s a one-man team, so optimization has gone by the wayside. It’s hard to appreciate it though, if you don’t have a beefy system. There’s a nice, crisp “pop” and the zombies (or enemy players) fall. The gunplay is more satisfying than you’d think. If you’re short on cloth, you can always rip up shirts to make the bandages you need. The system itself is deep there are lots of ways to make the same thing. The menu layout for what you can craft isn’t as easy to use as you might like, but it gets the job done. The building system is pretty intuitive, though the crafting could use a little sprucing up. And if you want to keep all the stuff you find, you’ll need to build a base. They’re all peppered with dangerous zombies of various types and abilities. There are plenty of villages, farms, and towns to go to if you want to grab more supplies. The maps themselves are interestingly made. This gets frustrating if you have a bunch of cloth and must use it up to make room for more stuff. It’s cool to have to reorganize your backpack, but some of the rotation controls aren’t clear, and similar items don’t stack at all. While that inventory system is creative, it’s also a bit harder to manage than it should be. You can typically get good stuff easily, if you can avoid the zombies. You’ll have to rearrange your backpack to try and fit in an important find. Rather than having a slot for an object, each item has a size that needs to match the number of open slots you have left. It’s not like most survival games, especially in the inventory system. Unturned doesn’t look that great, but it’s undeniably fun. Is it worth the time? Maybe.if you can get over the graphics. 16-year-old prodigy Nelson Sexton brings you his ROBLOX-inspired survival shooter.
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